IT spending shifts to business
Business IT spending will reach $191 billion in Western Europe in 2018, a 5.7% increase over 2017, according to IDC. Business-funded spending will grow at a 5.5% compound annual growth rate (CAGR) between 2016 and 2021 said the firm. In comparison, IT-funded technology spending will grow at a slower pace, with a 2.1% five-year CAGR. In other words, business managers are taking control of IT spending
While IT departments will remain the biggest spenders in 2018, funding 52% of technology investments, business functions will catch up by 2021 and will fund 50% of the overall spending in Western Europe ($222 billion). Business-funded spending on software will grow fast, driven by stronger investments in cloud software.
More cyber security experts are needed
The need for cyber security experts has mushroomed with an unprecedented number of attacks taking place over the last year. A report compiled by the National Cyber Security Centre and NCA warned that organised criminals are launching more online attacks against UK businesses. It also said that collaboration between security experts, industry experts and law enforcement is now integral to fighting off cyber-attacks.
Last year’s WannaCry ransomware attack and a general rise in problems caused by malware highlighted the need for all businesses to protect themselves. With GDPR coming into force soon as well, all organisations need to step-up to the mark on digital security and data management.
VR/ AR sales to reach £1.8 billion this year
Sales of VR and AR devices is set to reach $1.8 billion by the end of 2018, according to CCS Insight. The research firm said head-worn devices will grow by an average of 50% over the next five years. In 2022, with a grand total of 121 million units sold, at a value of $9.9 billion.
George Jijiashvili, Senior Analyst for Wearables at CCS Insight, said: “Virtual reality headsets have been the main source of growth in unit sales to date, and we expect this will continue, particularly headsets that use a smartphone. However, we expect stand-alone headsets like the Oculus Go and HTC Vive Focus to ignite a new wave of growth that will help broaden the appeal of virtual reality, particularly with businesses and in education”.
Gaming remains the primary use of VR and this is unlikely to change for some time said the report. But virtual tourism, remote participation in events such as concerts, and virtual social interactions are all emerging areas of use. Video is also proving popular, particularly on smartphone-based headsets.
Smart glasses will lead the way for augmented reality with billions reportedly being invested in the technology and sales expected to reach one million units in 2022.
Avast value expected to be $4 billion at floatation
The consumer and SMB-focused antivirus supplier Avast is expected to float 25% of its capital on the London Stock Exchange raising around $200 million and valuing the company at around $4 billion. The move underlines the importance that is being placed on security and should provide a boost for other companies in the sector. It would be the largest ever IPO by a UK technology firm.
Avast had 435 million users at the end of last year, including 290 million consumer PC users and 145 million mobile users, and a turnover of $780 million. It expanded its user base significantly by acquiring AVG two years ago.
PC market flat but not dead yet says IDC
Worldwide shipments of traditional PCs (desktop, notebook, and workstation) were 60.4 million units n Q1 2018 – exactly what they were last year, according to IDC. The results exceeded the earlier forecast of a 1.5% decline and is third consecutive quarter where traditional PC shipment volume has been, more or less, flat.
The research firm interpreted the numbers as evidence of a continued build up in commercial renewal activity with business uptake of Windows 10 systems driving commercially-focused PC vendors such as HP, Dell, and Lenovo. Demand for premium notebooks in both the consumer and commercial segments also helped vendors retain better margins keep buyers interested.
The rise of PC gaming has also driven some improvement in the consumer space. Better supply of key notebook components also relieved pressure on both supply and pricing, leading to some recovery of share for the smaller vendors.